ORIGINAL PAPER
Effect of virtual reality games on motor performance level in children with spastic cerebral palsy
 
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1
Department of Physical Therapy for Pediatrics and Women Health, Faculty of Physical Therapy, Ahram Canadian University, Giza, Egypt
 
2
Department of Pediatrics, Faculty of Medicine, October 6 University, Giza, Egypt
 
3
Physical Therapy Department, College of Medical Rehabilitation, Qassim University, Buraydah, Saudi Arabia
 
 
Submission date: 2021-02-03
 
 
Acceptance date: 2021-07-12
 
 
Publication date: 2022-05-31
 
 
Physiother Quart. 2022;30(2):15-19
 
KEYWORDS
TOPICS
ABSTRACT
Introduction:
The study aim was to examine the effects of virtual reality games on motor performance level in children with spastic cerebral palsy.

Methods:
The study involved 30 children (boys and girls) aged 7–10 years with spastic diplegic cerebral palsy. They were randomly divided into the control group, who received a conventional selected exercise program, and the study group, who received the same conventional selected exercise accompanied by virtual reality games, 3 times per week for 3 successive months. Motor performance level was evaluated with the Gross Motor Function Measure scale (GMFM) and Gross Motor Function Classification System (GMFCS). The Wilcoxon test was applied for within-group comparison and the Mann-Whitney test for between-group comparison.

Results:
The within-group comparison revealed significant improvements of GMFM and GMFCS scores in the study group, while in the control group, there was no statistically significant difference. Between-group comparisons showed a significant improvement of GMFM in the study group.

Conclusions:
Virtual reality games have positive effects on the motor performance level in patients with spastic diplegic cerebral palsy.

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